![]() +20 move speed, 1x 1d6 blunt (1. 10 move speed, 1x 1d8 (1.5x Str) blunt damage attacks, +5 (natural) AC, +4 Str, Crit Hit/Sneak Attack Immune?, 20 Acid Resist, Electric Vulnerablility, +1 to hit & damage & combat maneuvers +30 move speed, 1x 1d6 (1.5x Str) blunt damage attacks, +3 (natural) AC, +4 Dex, Crit Hit/Sneak Attack Immune?, 20 Electric Resist, Acid Vulnerablility, Whirlwind form (can’t attack, 15ft radius, anyone within area Save(Reflex(DC10+level/2+Con mod)) or 1d6 blunt damage) 10 move speed, 1x 1d6 blunt (1.5x Str) +1d4 cold damage attacks (Save(Fortitude(DC10+level/2+Con mod)) or 1d4 cold/rnd*1d4 rnds), +4 (natural) AC, +1 (size) AC & to hit, +2 Con, Crit Hit/Sneak Attack Immune?, 20 Cold Resist, Fire Vulnerablility Pathfinder projects can also receive additional funding for testing the innovation potential of their research outputs. +20 move speed, 1x 1d4 blunt (1.5x Str) +1d4 fire damage attacks (Save(Reflex(DC11)) or 1d4 fire/rnd*1d4 rnds), +2 (natural) AC, +1 (size) AC & to hit, +2 Dex, Crit Hit/Sneak Attack Immune?, 20 Fire Resist, Cold Vulnerablility ![]() 10 move speed, 1x 1d6 (1.5x Str) blunt damage attacks, +4 (natural) AC, +1 (size) AC & to hit, +2 Str, Crit Hit/Sneak Attack Immune?, 20 Acid Resist, Electric Vulnerablility, +1 to hit & damage & combat maneuvers +30 move speed, 1x 1d4 (1.5x Str) blunt damage attacks, +2 (natural) AC, +1 (size) AC & to hit, +2 Dex, Crit Hit/Sneak Attack Immune?, 20 Electric Resist, Acid Vulnerablility, Whirlwind form (can’t attack, 15ft radius, anyone within area Save(Reflex(DC10+level/2+Con mod)) or 1d4 blunt damage) Grapple: if successful: 2d6+5 damage & can’t move & -2 to hit & -4 Dex, CM/Str/Athletics/Mobility check to escape each round (DC: Druids CMD, takes a standard action), 4d6+2*Str damage each round grappled Poison: (Save(Fortitude(DC10+level/2+Con mod))) -1d2 Str & Dex/rnd*2rnds, cure 1save 10 move speed, 2x 2d6 blunt damage (+poison & +4 grapple) attacks, +4 (natural) AC, -1 (size) AC & to hit, +4 Str, +2 Con, 20 Fire & Electric Resist ![]() If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, she gains an inherent bonus from +1 to +5 (depending on the type of tome) to her Wisdom score. +10 move speed, 1x 1d8 B/P/S & 4x 1d6 B/S damage attacks, +4 (natural) AC, -1 (size) AC & to hit, +4 Str, -2 Dex, Pounce (full attack on charge) DESCRIPTION This thick book contains tips for improving instinct and perception, but entwined within the words is a powerful magical effect. +10 move speed, 1x 1d4 B/P/S & 2x 1d6 B/S damage attacks, +4 (natural) AC, -1 (size) AC & to hit, +4 Str, -2 Dex, Rend (if both claws hit: +1d6+1.5*Str slash damage (even if they hit different targets)) ![]() +20 move speed, 1x 1d6 (1.5x Str) B/P/S +trip attack, +2 (natural) AC, +2 Strġx 1d6 B/P/S & 2x 1d3 B/S damage attacks, +2 (natural) AC, +2 Str, Pounce (full attack on charge) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |